package com.rs.game;

import com.rs.utils.Utils;

public class BodyGlow {
	
	private int time;
	private int color1;
	private int color2;
	private int color3;
	private int color4;
	
	public BodyGlow(int time, int color1, int color2, int color3, int color4) {
		this.time = time;
		this.color1 = color1;
		this.color2 = color2;
		this.color3 = color3;
		this.color4 = color4;
	}
	
	public static BodyGlow generateRandomBodyGlow(int time) {
		return new BodyGlow(time, Utils.random(254), Utils.random(254), Utils.random(254), Utils.random(254));
	}

	public int getTime() {
		return time;
	}

	public void setTime(int time) {
		this.time = time;
	}

	public int getColor1() {
		return color1;
	}

	public void setColor1(int color1) {
		this.color1 = color1;
	}

	public int getColor2() {
		return color2;
	}

	public void setColor2(int color2) {
		this.color2 = color2;
	}

	public int getColor4() {
		return color4;
	}

	public void setColor4(int color4) {
		this.color4 = color4;
	}

	public int getColor3() {
		return color3;
	}

	public void setColor3(int color3) {
		this.color3 = color3;
	}

}
